![]() ![]() However, there are still some people out there who want to use the older versions of RPG Maker for whatever reasons, so it is cool that they have an option to make their games more bearable to modern audiences. resizable window, aspect ratio preservation, configurable keys), and probably other stuff that I don't know about.īut that being said, I personally wouldn't be trying to make a XP game this day and age, so I can't say that the project is useful to me. VX Ace does have a 'standard' calculation for damage, which is 0 + a.atk 4 - b.def 2. It was easier to 'Pick Up and Go' using VX than Ace. I picked it up and started rolling in it within a week, and had the project done before the trial ended. Please consider supporting my Patreon, any little bit helps keep. My first project was done on VX, using the old Tankentai Battle System. The more support I get will allow me time to port more, including my mini games. Most notably, it significantly improves performance, adds multiplatform support, upgrades the version of Ruby that is used, and adds in most of the RGSS functions from VX and VX Ace, adds additional RGSS API extensions, adds some of the missing essential features that prevent regular XP games from being practical this day and age (i.e. Want to support Galvs Scripts I still have full time commitments so my time for writing new plugins isn’t a lot but I have been busy porting my plugins over to MZ and writing a few new ones. It's essentially a replacement for the executable that deploys with XP games, and it adds a lot of improvements and features. It's just not written from a base standpoint of knowledge that I can work from and build up to.Ĭlick to expand.For anyone who's wanting to make a game in RPG Maker XP in this year, I believe it's not only useful, but probably indispensable. I say that because from what I see so far, I'm convinced I need to take a university curriculum for game design and graduate with a masters degree. I'm more or less looking for something that is a step by step sort of reference. There is often steam dll files there as well and the games have achievements so not sure if that is linked somehow or just a side piece. How do I make the exe file that incorporates this and steam. ![]() Is there a post or page with this information? So looking into how it gets implemented, brings me to the pages I found, but doesn't tell me how to add it to my project or if it is the process that makes the new exe file for the project.ĭoes anyone have information on how it is used? How do I add it to my project? I also notice some have mkxp.json files in the folder. I have a few games in my steam that I've noticed are not standard game.exe files, and they are often quite larger exe files. Of course I can download the repository on github, but what then? Nothing that tells me how it's done, just what it can do. I've searched the internet and found this -> īut it's just a wall of text as far as I can see. ![]()
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